![]() ![]() Loss of the above capabilities makes the campaign progressively harder, and incurs significant delays in terms of how quickly you can capture islands.įollowing is a list of all starting equipment that your carrier receives, roles of said equipment, its capabilities, and a general idea of how long it will last.ĪMMO (FLARE) – – 300 – Carrier flares are wide-area illumination rounds that can be used to illuminate islands during night time. This is mainly used to spot enemy turrets, which don’t have headlights that reveal their positions unlike mobile units. Lauched from the bridge, or as a support call. 300 flares will usually last throughout an entire campaign.ĪMMO (20mm) – – 40000 – 20mm ammunition which is used in CIWS guns both carrier-mounted and ground unit mounted, as well as aircraft chainguns. 40k is more than enough unless helicopter strafing runs are your preferred method of dealing with masses of unprotected ground units.ĪMMO (100mm SHELL) – – 100 – 100mm gun ammunition, used in BATTLE CANNON mounted on BEAR-class chassis – useless until both blueprints are acquired. Fires HE shells with heavy bullet drop, which deal heavy damage around the point of impact, and can penetrate even enemy ship hulls. 100 shells can do a lot of damage, but beware as the AI will automatically spam them if given the opportunity.ĪMMO (120mm SHELL) – – 100 – 120mm gun ammunition, used in ARTILLERY GUN mounted on BEAR-class chassis – useless until both blueprints are acquired. Requires aerial observation for accurate fire. Has a range of roughly 5km, which is enough to hit ships and any ground unit without being detected. 100 shells will last a decent amount of time if used sparingly to take out high-value targets.ĪMMO (160mm SHELL) – – 100 – 160mm gun ammunition, used in the carrier main gun. Requires aerial observation for accurate fire, especially against enemy ships. The main gun’s immediate availability, power, and versatility make it a premium instrument for removing enemy CIWS and a reliable fallback weapon to use against ships. ![]() Has a range of 6km, but shells will spread more at longer ranges and take longer to travel. ![]() One volley will fire 5 shells, meaning that it can only destroy 20 targets on the starting supply, making 160mm a precious resource.ĪMMO (30mm) – – 9000 – 30mm gun ammunition, used in 30mm ground unit turrets. 9000 shots will last a decent amount of time, but if you use massed ground units which will waste many shells, you’ll need more eventually.īOMB (LIGHT) – – 10 – A small bomb that is roughly equivalent in power to standard missiles. U.S.Has no homing and may not inflict full damage on fast targets. ![]() GCC and Jordan defence budget is expected to hit US$68Bn (Dh249 billion) in 2011 ()Īrmoured Vehicle Study Turns Sci-fi to Sci-fact () Northrop Grumman`s CaMEL to Participate in Robotics Demonstration and Armed Live Fire () Rheinmetall and Paravan enter global cooperation agreement ()ĪT Communication is pleased to announce the expansion of its Tactical range of transceivers with the launch of the Sentry-H™ High Frequency (HF) SDR radio () Eurosatory 2018: Patria 6X6 - Multifunctional transport capacity far into the future () ![]()
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